Every player has a Chieftain that:
- Conquers Tiles
- Hires Units
Chieftains are placed on the far border of your side of the board at the start of the game. Beware: When your chieftain dies, you lose the game.
ConqueringHiring Units
Conquering Tiles
During the Conquer Phase, the Chieftain can conquer one tile surrounding himself or friendly Archers.
The Clan gains one gold at the beginning of Hire Phase I
for every currently conquered tile.Try conquering tiles currently owned by the enemy!Learn about hiring unitsMore About Tiles
Hiring Units
In Hire Phase I & II, you may hire as many units as your gold allows on tiles currently conquered by you!
During this, you may increase a unit's stats for additional gold.
This will no longer be possible once you have hired the unit!
A freshly hired unit will have summoning sickness for one turn, and can start moving & attacking the following turn.
Pioneer extends the range of conquerable tiles by all tiles surrounding the unit.
Swordsman Ability - Opportunist
If an Enemy unit moves from a tile adjacent to a unit with opportunist, the Opportunist executes an attack of opportunity on the moving unit. Attacks of opportunity ignore armor.
Rider Ability - Charge
Charge increases the unit's damage by 1 for every 2 tiles they moved, until end of turn.
Combat Phase
With a unit selected, right click on an enemy unit in reach to attack it.
Flanking
Attack units from their right side or from behind to bypass the enemy's armor!
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Tile Properties
A Tile with a unit standing on it is considered as Occupied.
High Ground Tiles
- Grant a ranged unit occupying it +1 range.
Gold Gain Tiles
- Grant additional currency at beginning of Hire Phase I,
if occpied by a friendly unit.
Blocked Tiles - Cannot be passed or occupied by units.